I am happy because I was able, this end of year, not only to finalize Cause the Numbers but also this new game i started in June, I think, and stoped because I needed to study.
It's a concept that I really liked, inspired in the classic game "Who's Who?". "Who's Who?" is so cool, even knowing that it is broken - I mean, if two experient people play, the one who starts have like twenty times more chance to win - but anyway, it is so fun to play with little children. I played with my son a lot - can't forget when he asked in his first turn if my man was bald - the are only two bald guys, and mine was one - so with three years old he beat me in two turns and we laughed a lot. And I wanted to derive something from it, so I did.
Now I liked this concept so much that I think I'll extend it to a board-like game - that could perfectly be an actual board game, like Battle of the CookBees, my first game.
So probably I'll be releasing FaceBots Battle anytime soon!
I think an important thing is to recognize inspiration. Inspiration is not necessarily a moment when you have an "a-ha" idea. It's the feeling I had playing with my son, and the wish to extend that feeling to something of my own creation. Which in the end I did, many years later.
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